Bridging the Attainment Gap (BAG) with Extended Reality
- Rose Nelson
- May 15
- 2 min read
Extended Reality (XR)—which includes Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR)—has significant potential to bridge attainment gaps for disadvantaged girls in education. Here's how:
🎯 1. Creating Equal Access to High-Quality Learning
Disadvantaged girls often face barriers such as under-resourced schools, limited access to STEM labs, and fewer enrichment opportunities. XR can:
💡 2. Boosting Engagement and Confidence
Girls in disadvantaged settings may struggle with confidence in male-dominated subjects like STEM. XR:
Provides safe, judgment-free environments to experiment and learn.
Uses gamified learning to make subjects like math and science more engaging and less intimidating [2].
🧠 3. Supporting Different Learning Styles
XR supports visual, auditory, and kinesthetic learners, which is especially helpful for students who may not thrive in traditional lecture-based settings. This adaptability:
Helps girls with learning differences or language barriers.
Encourages active participation, improving retention and understanding [2].
🌍 4. Overcoming Cultural and Geographic Barriers
In some regions, girls face cultural restrictions on mobility or access to certain subjects. XR can:
Bring global classrooms to them, enabling participation in international programs.
Allow career exploration in fields like medicine, engineering, or aviation—fields they might not otherwise consider [1].
👩🔬 5. Career Readiness and Empowerment
XR can simulate real-world job environments, helping girls:
Gain hands-on experience in fields like healthcare, robotics, or architecture.
Build confidence and skills for future careers, especially in STEM [1].
References
Proudly created by Congent AI
Kommentare